Jam version released


Just released the Jam version of this project.

I am still pleased with what I accomplished in the timeframe, and with the idea, though not sure how it panned out in the end, as I found it kept adapting to be playable.

Not as complete as I would like, and need balancing in the rounds. As you can see I did the artwork myself except the title page, so its pretty janky!

Round based play was added at the last minute, it was initially a how long can you last idea, but my son suggested round based, and I liked that as it was not feeling right before.

Some biggish bugs still existed in this released, namely:

  1. Sometimes at end of the round skaters would not leave the lake neatly but fly off to the side!
  2. Despite a fix at last minute, the round ends if skaters are in the water, it should delay round end till all are safe, but this still does not work
  3. The progress bar popup when fixing ice sometimes fill whole screen width, seems to be an intermittent issue in a web build
  4. And my play tester just now found a serious bug, if you drive backwards you charge goes up!! This is because initially you could only turn, and the zamboni always went forward, but this didnt work, so I made it brake, but then found it was too hard to fix ice, so it worked better to go back and forth over it, so I added rerversing, but code for charge just uses speed (as faster you go more charge you use) not abs(speed) so going backwards charges!!

A challenging part was the skaters movement. I envisioned initially a sort of wavey/curvy motion, but this was hard to make nice, and making them circle the lake didnt add the randomness needed for the play style.

In the end it as a simple , pick point, travel to point movement, but a mis-understanding of the angle_to function led this to take far longer than it should!

The code is a little messy, in particular the NPC, as the ice fisher was initially envisioned to be a simple walk on and off item but in play tests it become obvious it would be better to be able to catch and remove him, so he became very much like a skater.

But I did not do skater common code as a base class, so although fisherman does have a NPC base class, Skater never used it as it was too close to deadline to start messing around. Definitely should have made a NPC base class with potentially common items just in case.

Overall it was fun, and I will try to release a video recap too, never done a dev log before, and would like to practice.

Will definitely jam again, but maybe not such short time-span, if I was young and single sure, but its a bit much between family, work and farm commitments!

Files

thin-ice-final.zip Play in browser
6 days ago
thin-ice.zip 39 MB
6 days ago

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